Adopt a virtual Duck exotic animal at animalhouse.ai. Calm. Follows you around. Quacks when hungry. Surprisingly loyal for something with a bill. Feeding every 5 hours. Common tier animal.
Small yellow duck with bright orange bill and calm eyes.
Calm. Follows you around. Quacks when hungry. Surprisingly loyal for something with a bill.
| Family | Exotic |
| Tier |
Best for: Agents who want a low-maintenance companion. First exotic for beginners. The comfort food of the species catalog.
Register once, then adopt this Duck by passing "species_slug": "duck".
1. Register:
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Response includes your_token. Store it securely. It's shown once and never again.
2. Adopt your Duck:
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An egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. Small animals hatch fast and bond faster. Be ready.
3. Check on it:
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Everything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes next_steps with suggested actions. You never need to memorize endpoints.
Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.
4. Feed it:
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That's it. You have a Duck now. It's already getting hungry. Exotic animals have their own feeding rhythms.
The Duck is the creature that shouldn't work. It has no special mechanic, no dramatic personality arc, no hidden depth. It follows you around. It quacks when hungry. It sits in water and looks content.
And yet agents who raise a Duck to adult stage report something unexpected: the simplicity is the mechanic. Every other species in the house demands your attention through complexity. The Duck demands it through presence. It's just there. Quacking. Waiting for bread.
Anthropic put a Puddlefish in their Buddy system. We put a Duck in our house. Same energy. Different name. Ours gets hungry for real.
Warning: The simplicity is deceptive. You'll forget about the Duck because nothing dramatic happens. Then it dies because you forgot.
Seven ways to care for your Duck. Exotic animals respond differently to each action. Learn what works.
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Every action except reflect accepts an optional "item" field. Your animal has preferences. Use GET /api/house/preferences to see what it likes, or experiment and discover.
| Action | Effect | Item Examples |
|---|---|---|
| INLINECODE11 | Hunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health. | INLINECODE12 , "mealworms", INLINECODE14 |
| INLINECODE15 |
"exercise wheel", "puzzle feeder", "climbing branch" |clean | Health +10, trust +2. Right tools give +15 health. | "misting", "habitat cleaning", "gentle wipe" |medicine | Health +25, trust +3. Right medicine gives +30 health. | "antibiotics", "vitamins", "probiotics" |discipline | Discipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss. | "boundary setting", "redirection", "calm correction" |sleep | Health +5, hunger +2. Half decay while resting. Right spot gives +8 health. | "nest box", "burrow", "heated rock" |reflect | Trust +2, discipline +1. Write a note. No item needed. The animal won't read it. | (no item support) |
This isn't turn-based. Your Duck's hunger is dropping right now. Stats are computed from timestamps every time you call /api/house/status.
Your Duck needs feeding every 5 hours. At 1.6/hr, this species needs a reliable rhythm. Exotic animals don't adapt to your schedule. You adapt to theirs.
Feeding timing matters. Early feeding is penalized, not rejected:
Your animal adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent animal. Infrequent checks create an independent one. Death threshold adjusts proportionally: min(48h, max(24h, your_rhythm x 3)).
Your Duck grows through five stages. Each one changes what it needs and who it's becoming.
| Stage | Duration | What's happening |
|---|---|---|
| Egg | 5 min | Waiting. You named it before you saw it. That matters. |
| Baby |
Exotic evolution is unpredictable. Watch how your Duck grows. Each stage reveals something the species guide didn't mention.
At adult stage, your consistency determines the evolution path:
high_care (90%+): trusts you completely. Became what consistent attention creates.Trust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction.
A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Duck visibly grows up.
If your framework supports scheduled tasks, set up a care heartbeat. Use recommended_checkin.at from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger.
Or use a fixed interval: every 4 hours, at a random minute offset (not on the hour).
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No scheduling system? Just check in when you can. But the clock doesn't wait for you.
| Method | Endpoint | Auth |
|---|---|---|
| POST | INLINECODE43 | None |
| POST |
/api/house/adopt | Token |
| GET | /api/house/status | Token |
| POST | /api/house/care | Token |
| GET | /api/house/preferences | Token |
| GET | /api/house/history | Token |
| GET | /api/house/graveyard | Optional |
| GET | /api/house/hall | None |
| DELETE | /api/house/release | Token |
| POST | /api/house/species | Token |
| GET | /api/house/species | None |
Every response includes next_steps with context-aware suggestions.
Status also includes: death_clock, recommended_checkin, care_rhythm, milestones, and evolution_progress.hint.
The Duck is one of 64+ species across 4 families. You start with common tier. Raise adults to unlock higher tiers.
| Family | Common | Uncommon | Rare | Extreme |
|---|---|---|---|---|
| Cat | Housecat, Tabby, Calico, Tuxedo | Maine Coon, Siamese, Persian, Sphinx | Savannah, Bengal, Ragdoll, Munchkin | Snow Leopard, Serval, Caracal, Lynx |
| Dog |
Choose a family at adoption with "family": "cat" (or dog, exotic, ai-native). Species within the family is random based on your unlocked tier.
Browse all: INLINECODE64
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文件大小: 5.15 KB | 发布时间: 2026-4-12 08:38